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Timeline Wars: Why Some Games Take YEARS—& Others Drop Every Year | Jumpcast Podcast

Timeline Wars: Why Some Games Take YEARS—& Others Drop Every Year | Jumpcast Podcast

On this Jumpcast, we sits down with BlueFox098 to unpack the timeline drama between big franchises: the marathon wait for GTA 6, the endless scroll to The Elder Scrolls VI, BioWare’s hot-streak then drought (Mass Effect / Dragon Age), Rockstar’s wild 2001–2013 cadence, Fable’s reboot gap, and whether annual releases like Call of Duty, Assassin’s Creed, and Yakuza/Like a Dragon help or hurt the hype.

👤 Guest: @BlueFox098

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Timecode
0:00 Intro & setting up the podcast topic
0:32 GTA VI & Elder Scrolls VI: the long waits
2:53 First set of games brought to the table
5:29 Second set of games & release patterns
15:38 How do long gaps impact big franchises?
29:34 Do yearly releases keep interest alive or wear it down?
40:13 Which types of games work best for yearly releases?
49:38 Similar IPs between releases — do they help keep players engaged?
55:04 Highlighting the “perfect gap” franchise
58:02 Outro & closing thoughts